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Miscellaneous Items

Catharsis allows you to define custom SkyBlock IDs based on the texture data of Player Heads. This is useful for assigning specific IDs to custom head items that do not have an ID assigned by Hypixel.

Included Misc Items

You can view the remote defined misc_items.json on GitHub or below.

  • skyblock:misc/coin/iron
  • skyblock:misc/coin/gold
  • skyblock:misc/coin/diamond
  • skyblock:misc/coin/emerald
  • skyblock:misc/coin/redstone
  • skyblock:misc/coin/lapis

Defining

Custom miscellaneous items are defined in assets/catharsis/misc_items.json within your resource pack.

Example

json
{
  "textures": {
    "skyblock:misc/pets/bat": "ewogICJ0aW1lc3RhbXAiIDogMTYwMjAzOTYxNzA5MSwKICAicHJvZmlsZUlkIiA6ICJlZDUzZGQ4MTRmOWQ0YTNjYjRlYjY1MWRjYmE3N2U2NiIsCiAgInByb2ZpbGVOYW1lIiA6ICIwMTAwMDExMDAxMDAwMDExIiwKICAic2lnbmF0dXJlUmVxdWlyZWQiIDogdHJ1ZSwKICAidGV4dHVyZXMiIDogewogICAgIlNLSU4iIDogewogICAgICAidXJsIiA6ICJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlLzM3N2FkZThhZmIyNTcwODZmYjE4NjFkYTQzYzhhZTQ2OGI4ZWIwNTc4ZmFkYTg0MzAzODU4NTE3YmExNzIxN2UiCiAgICB9CiAgfQp9",
    "skyblock:misc/coin/iron": [
      "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTM4MDcxNzIxY2M1YjRjZDQwNmNlNDMxYTEzZjg2MDgzYTg5NzNlMTA2NGQyZjg4OTc4Njk5MzBlZTZlNTIzNyJ9fX0=",
      "ewogICJ0aW1lc3RhbXAiIDogMTcxOTYwMDMwOTQ4MywKICAicHJvZmlsZUlkIiA6ICI1OTgyOWY1ZGY3MmM0ZmFlOTBmOGVhYmM0MjFjMzJkYiIsCiAgInByb2ZpbGVOYW1lIiA6ICJQZXBwZXJEcmlua2VyIiwKICAic2lnbmF0dXJlUmVxdWlyZWQiIDogdHJ1ZSwKICAidGV4dHVyZXMiIDogewogICAgIlNLSU4iIDogewogICAgICAidXJsIiA6ICJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlLzE2YjkwZjRmYTNlYzEwNmJmZWYyMWYzYjc1ZjU0MWExOGU0NzU3Njc0ZjdkNTgyNTBmYTdlNzQ5NTJmMDg3ZGMiLAogICAgICAibWV0YWRhdGEiIDogewogICAgICAgICJtb2RlbCIgOiAic2xpbSIKICAgICAgfQogICAgfQogIH0KfQ=="
    ]
  }
}
Root misc_items object
  • textures: A map of identifiers to base64 textures.
    • <key>: The identifier for the texture/textures.
      • A texture or a list of textures used for the id.

TIP

It is highly recommended to use actual SkyBlock IDs whenever possible. Relying on texture data should only be used as a last resort when no other unique identifier is available.

Usage

Once defined, the custom namespace and location will be used as the item's ID which then allows you to run item model conditions on it.

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Not an official Minecraft product. Not approved by or affiliated with Mojang or Microsoft.
Not approved by or affiliated with Hypixel.